News

Instance & Party Changes


We've been working hard on changes to the instance, party, and drop system to provide everyone with a more rewarding and user-friendly way to play together (based on player feedback & suggestions). Please feel free to provide feedback and additional suggestions if you feel we missed or overlooked something in this update.

 

General Changes

  • Fixed an issue with trading that caused Leni not to update sometimes.
  • Fixed an issue that caused Channels 4 and 5 to crash.
  • The Season duration announcement when you login game has been updated to show the correct end duration.
  • We've added Grade 2 and Grade 3 Aquamarine Gems to the game; they can only be found via instances. These gems upgrade your earrings by x2 or x3 stat levels.

 

Previously Announced Instance Changes

  • We have changed how the difficulty of instance monsters is controlled so that we have full control over the offensive/defensive capabilities of instance monsters. Previously, we simply increased the offensive/defensive values of all instance monsters by a percentage based on the instance difficulty, but now we can assign exact values to different monsters and different difficulties.
  • We have removed the drop rate buff that instance monsters receive when picking a higher instance difficulty. This buff was preventing us from adequately assigning drop rates. For example, previously, a level 10 instance offered players a 500% drop rate buff. This seemed like a lot, but because this buff was for all drops, it meant that we had to keep drop rates low. This was because 500% for an item with a 0.5% drop rate resulted in a 2.5% drop rate, but an item with a 10% drop rate resulted in a 50% drop rate. So some items would quickly become far too common with high/decent rates, while others remained still very rare.
  • Instead of the drop rate buff, instance monsters now have their own unique drops based on both the player's level and the instance difficulty (previously, it was only based on the player's level, and the instance difficulty just provided a drop rate buff). This allows us to more fairly control the drop rates of specific items based on the difficulty of the instance, allows for certain items to only drop starting at certain difficulties, and allows us to offer weaker/stronger items at certain difficulties (such as with lower/higher stats).
  • We have added an Instance Meeting Stone to the start of every instance; it can be used to teleport out of an instance at will.
  • Instance members are now notified if an instance boss drops items or not, and if they do, it tells the party who received the drops.
  • Players now receive different amounts of instance coins based on the instance difficulty:
    • Difficulty 1-5: 1 Instance Coin (2 if subbed)
    • Difficulty 6-9: 2 Instance Coins (4 if subbed)
    • Difficulty 10: 3 Instance Coins (6 if subbed)
  • The Instance Interface, Tormac, Help Interface, and Website Guide have been adjusted to provide more information about the above changes.

 

Previously Announced Party Changes

  • The Party Interface no longer moves your character while you drag it around.
  • Party leaders may no longer kick party members.
  • Instead, all party members now have the ability to trigger a Vote to Kick option.
    • Once a user triggers a Vote to Kick, the party (except the person being voted against) will be notified of who started the Vote Kick and who the vote is for.
    • All members will have 60 seconds to vote if they want the player kicked or not.
    • When all members have voted or when the 60 seconds have expired, the option with the most votes will happen. In the case of a tie, it will be treated as a failed kick.
  • Party leaders can now pick a party drop setting in the party interface.
    • Last Hit: The person who hits the monster last gets the drops. This is how the drop system previously worked.
    • Random: A random in-view party member gets the drops. This is now the default selection. Island Monsters ignore this rule and always use the Last Hit rule.

 

Not Previously Announced Instance Changes

  • At minimum, all difficulties have had the following changes made:
    • Difficulty 1-2: Various base drop rates adjusted.
    • Difficulty 3-4: Minimum 25% more drop rate (compared to difficulty 1).
    • Difficulty 5-6: Minimum 50% more drop rate (compared to difficulty 1).
    • Difficulty 7-8: Minimum 100% more drop rate (compared to difficulty 1).
    • Difficulty 9: Minimum 200% more drop rate (compared to difficulty 1).
    • Difficulty 10: Minimum 300% more drop rate (compared to difficulty 1).
    • Various drop tables received an overall 5% pick rate increase.
    • Please note these are all MINIMUM changes; each bracket/difficulty has received various additional changes, such as individual drop rate increases, what items drop at what difficulty, what level those items drop at, how many stats those items drop with, and how many of that item drops, etc. You can read our Instance Guide on our website to get a more comprehensive listing of what drops where (https://turfbattles.eonicgames.com/game-guide/instances).
  • Dungeon Crates
    • Every boss in an instance now has a chance to drop a Dungeon Crate for the bracket and difficulty of the dungeon it was found in.
    • The Dungeon Crate will reward the finder with a class-specific piece of equipment.
    • Neither the equipment nor the crate is able to be traded to other players.
    • The stat levels of the items found in the crate vary depending on the bracket and difficulty they were found in. If you open a crate and no item is found, you instead receive a class-specific item that is 2 min/max levels lower than the lowest stat level available for that crate.
  • Instance Loot Boxes no longer have a chance to drop nothing, instead the small amount of gems drop now has a 100% drop rate if nothing else drops.

 

March 20 Patch Notes

  • The in-game Help Interface now displays the English version of all help pages if there is no translated version available for the currently selected language (such as Korean, at present).
  • Mailboxes have been added to West Windmill Village, East Windmill Village, Ladianes Harbor, and Floating Village.
  • Fixed some minor localization issues.
  • Fixed an issue with Hau that prevented Hau monsters from being assigned a level bracket, resulting in a difficulty of 0 and no drops.
  • Instance loot messages now appear in a shade of green and state the name of the boss killed.
  • Your chosen difficulty is now saved for future instance creations when creating an instance.
  • Clonium Liquid has been added to the Instance Bracket 6 loot tables.
  • Drag and drop instructions have been added to all items that need to be used on other items.
  • The nation assignment code has been adjusted so that non-season characters are not assigned nations on season channels, preventing them from occupying space in the nation registry on season channels (where they cannot participate).
    • Season characters are still assigned to nations on non-season channels.
    • Any non-season character previously registered to the nation registry on a season channel has been automatically removed from the season channel's nation registry after this update.
  • Fixed an issue that caused some users to DC during vote kicks.

  • PvP Rankings

Player Rankings

Rank Name PK Points
1 Monarch - Renegade 1060
2 Donatello - HotSix 1057
3 Smileyface - BugExploiterz 919
4 lllllIIIII - Renegade 860
5 DOGWATER - 840
6 Anora - 806
7 LaoYang - 745
8 lllIIIllII - HotSix 669
9 Fent - Renegade 613
10 Super_0O0O0O - 598
11 Super_00O00O - 4321 596
12 Fallendust - Death 549
13 SJOBA - BugExploiterz 538
14 IIIIIIlIII - HotSix 534
15 YesmaD - Renegade 498
16 SkySeeker - 411
17 Super_OO0OO0 - Death 409
18 Super_O00O00 - 405
19 DarKnightY - 368
20 lIlIIllIll - 350
21 Liyu - BugExploiterz 335
22 Super_000000 - ZKDS 334
23 DarkLegion - 4321 329
24 Tanberg - BugExploiterz 318
25 NO_OO - HotSix 312
26 LaGoM - BugExploiterz 303
27 xCrixUs - 272
28 Newbie - 250
29 Obscura - BugExploiterz 244
30 Muzan - BugExploiterz 208
31 DirTyDanCeR - 207
32 Grizzy - Renegade 192
33 Anarchy - Disaster 192
34 lllIIlllIII - Renegade 189
35 IlllIIIlII - HotSix 178
36 llllIIIllll - Sunguard 178
37 KaLiNa - HotSix 174
38 NlGHTMARE - Renegade 157
39 Rusty - 145
40 CATWATER - Renegade 111
41 lllllllllI - Booms 109
42 Stevi - Renegade 105
43 Sakura - Death 100
44 Kezrm - tribe008 96
45 ViIlain - Multiverse 90
46 LookInMyEyeS - Death 69
47 ll_Trouble_ll - Disaster 65
48 m1CKe - Death 65
49 Technology - Control 58
50 Flamelette - Control 51

Tribe Rankings

Rank Name PK Points
1 Renegade 3792
2 HotSix 3040
3 BugExploiterz 2934
4 Death 1197
5 4321 925
6 Disaster 431
7 ZKDS 334
8 Needed_to_Farm 242
9 Sunguard 199
10 Deepseek 178
1 Renegade 24741
2 Zero 22558
3 Death 13289
4 Sunguard 12370
5 Dead_END 7237
6 TheCrazyWitch 5455
7 ReNaiSsanCe 5008
8 100fanta99success 3953
9 _shard_ 3718
10 VETERAN 3429
1 Renegade 28533
2 Zero 22558
3 Death 14486
4 Sunguard 12569
5 Dead_END 7237
6 TheCrazyWitch 5455
7 ReNaiSsanCe 5029
8 100fanta99success 3953
9 _shard_ 3718
10 VETERAN 3429