Fixed an issue that caused physical and magic percent defenses to not display properly on the client, this caused some percents to display as 0.1%-0.9% off sometimes (this was ONLY a visual bug).
We've changed it so that if you have a subscription and your pets hunger gauge reaches 5% or lower, it automatically sets it to 10% hunger. This is simply to avoid situations where players pets starve within 1 minute of logging in when a subscription expires, if it hadn't been fed for a long time.
Boss Spawn Changes
Fixed a bug that caused island monsters to be spawned DURING the boss spawn event, if the server was restarted during an event.
We have added a timer that causes boss spawn events to end once a certain duration is reached.
The reason for this was due to the fact that we will be adding more boss spawn events to several other islands/turfs soon. If an island isn't used too often (such as with low level islands), the boss should eventually leave.
Catastropha Island has a 2-hour timer before it vanishes, all other boss spawn events currently have a 1-hour timer. This should be plenty to get the boss killed and account for PvP, but if its commonly not... we can increase it.
We have also made it so players are notified that the event is still active 3 times during its duration (4 if you count when the event starts).
The Hau Island monsters can now be damaged by level 300's (experience gained is still shared with visible members of your nation).
The Hau Island monsters now use the monster scaling system that is used by the islands & instances.
To compensate for the increased defenses, we have reduced the HP of all monsters by 40%.
The experience rewards of monsters on Hau Island have been adjusted so that they are better than instances at each bracket (1 Hau Witch = 6 Instance Bosses, 1 Hau Monster = 1/7 Instance Bosses)
Hau Island Witch Drops
The Hau Island Witch now drops 150-170 Soul Shards for every member of the winning nation that is alive and within viewing distance when it dies.
The Hau Island Chest now has a chance to contain all types of transformation gems, instead of just 1 type, and when a gem is found it can be found in stacks of 1-3.
Hau Island Monster Drops
Normal Island monsters (including Bandits) now have chance to drop 1 type of normal or choice gem shards in stacks of 1-10.
Levels 200-239: 13% chance of Sephiroth Shards (1-10), 5% chance of Sephiroth Choice Shards (1-10)
Levels 240-275: 20% chance of Sephiroth Shards (1-10), 10% chance of Sephiroth Choice Shards (1-10)
Levels 276-299: 20% chance of Sephiroth Shards (1-10), 10% chance of Sephiroth Choice Shards (1-10), 13% chance of Clonium Shards (1-10), 5% chance of Clonium Choice Shards (1-10)
Levels 300+: 20% chance of Sephiroth Shards (1-10), 10% chance of Sephiroth Choice Shards (1-10), 20% chance of Clonium Shards (1-10), 10% chance of Clonium Choice Shards (1-10)