News

Development Diary #11


Development Diary

Hello everyone, this specific development diary shows off the following features:

  • Upgrading System
  • Party System
  • Frozenland Map Changes
  • Proposed Mage Changes

We hope everyone enjoys the video and we are looking forward to everyone's feedback.

Proposed Mage Changes

For sometime now, we have been receiving large volumes of feedback and concerns from players regarding mages and a variety of issues that currently plague the game due to them. We plan to tackle these issues, and hopefully bring a more well-balanced outcome to both Red Mages & Blue Mages.

 

We would appreciate it if players read this proposal and provide feedback (via Support Tickets, Discord, and/or the Forums). We essentially want to hear if you like the proposed changes, if you have a better idea, etc. The forum article can be found here (http://www.eonicgames.com/forum/index.php?/topic/831-proposed-mage-changes/).

 

We’ve organized the feedback we’ve received into 3 main causes for concerns:

  1. Black Touch
    • The Problem
      • Black Touch plays a very important role to both Blue Mages and Red Mages, it’s practically essential for PvP. When it comes to Blue Mages, they are meant to have lower AP in comparison to Red Mages and require that additional magic reduction to be a viable class for PvP. Unfortunately, Red Mages also benefit from the effects of Black Touch and for that reason we’ve been unable to effectively tweak/buff Red Mages in past balance patches. This is because minor changes in their AP can produce large amounts of damage changes while Black Touch is active.
    • The Solution
      • Our current plan is to make Black Touch non-effective for Red Mages. We’ve partially done this in a past update, but the remaining effects from Black Touch (and the other listed issues) still make it difficult to properly balance the Red Mages.
      • Essentially when this change is made, Black Touch will ONLY reduce your Blue Magic Defense so that only Blue Magic spells deal an increased amount of damage.
      • In doing this, we will then freely be able to provide red mages with a much-needed AP boost. At the same time, we will need to take a look at the current red mage variations of Black Touch (such as Red Touch) and ensure that their durations and boosts scale appropriately with their new AP.
  1. White Mages
    • The Problem
      • The issue surrounding white mages is probably the most complained about piece of feedback we have received regarding mages. In general, White Mages provide too much of an advantage in PvP. At higher levels, this problem becomes even more troublesome as they are then able to equip high level equipment in addition to being able to use highly effective buffs for themselves and their party.
      • Once they reach max level, they are able to use all the white mage buffs, a level 13 set, and their choice of a weapon (typically the Antick Slender Stick, for the stun effect on Blue Mages). When all this is combined you are dealing with a mage that increases their teams defense and magic defense by 1-4 stat levels (depending on what stats you are comparing) PER equipped item, is able to stun very quickly, and has the same defense as other white or red mages that didn’t go white. In addition, they may even choose to stat their pet into HP (resulting in a very high HP pool).
    • The Solution
      • A large part of the feedback we have been receiving is to remove white mages in general, we have been trying to avoid doing this as they are a component of Turf Battles that has always been around (although it has also always been a balancing act with them throughout all the versions). Instead, we would like to do the following (this might change due to feedback):
        • Remove all of the White Mage Defense Buffs
        • Remove all of the White Mage Magic Defense Buffs
        • Remove all of the White Mage Move Speed Buffs
        • Remove all of the White Mage Attack Speed Buffs
        • Change the effect of the Antick Slender Stick
        • Change the stat requirement for Blue/Red mage equipment to require Blue/Red magic instead of just any Magic Attribute. This would essentially force White Mages to have to use equipment that is 1-2 levels under their opponent’s equipment level.
  1. Magic Defense
    • The Problem
      • Players are easily able to reach very high levels of magic defense with little to no effort. We often see players simply choose not to upgrade the magic defense on most of their equipment beyond the safe stat because they receive enough from other sources (self-casting buffs, alternative items, etc.). This problem is worse on the Triumphus server due to the TC buffs.
      • Players receive double the amount of magic defense per jewelry upgrade in comparison to the defense stat. For every defense level on your jewelry, you gain 3 per stat. However, for magic defense you gain 6 per stat!
      • In part, the need for this high of Magic Defense was to help when you are fighting a Red Mage who has access to Black Touch.
      • The current values of Magic Defense require that mages have their AP increased by very large amounts to deal decent damage against someone with 850-900 magic defense, but in doing so it makes everyone else get 1 hit.
    • The Solution
      • The Magic Defense on jewelry should be brought down to match defense (3 per level).
      • The Magic defense rewards from other sources (such as alternative equipment) needs to be looked at once all the above changes have been made.
      • Once the other changes are made, we can make this change and it will most likely require further tweaking to both Red Mage/Blue Mage damage, as well as reducing of monster magic damage.

  • PvP Rankings

Player Rankings

Rank Name PK Points
1 PUSHmyWHELCHAIR - Disabled 2011
2 BadBoy - Stoners 1025
3 Timmy - Disabled 897
4 Grizzly - Stoners 818
5 KillerAlxiance - Killer_Alliance 716
6 Incap - Disabled 661
7 KillerAviiance - Killer_Alliance 616
8 MONKEY - Stoners 586
9 Jimmy - Disabled 467
10 Squit - Stoners 444
11 IBlZA - Hawaii5o 428
12 IDontThinkSo - Disabled 388
13 KillerAquiance - Killer_Alliance 354
14 KillerAcriance - Killer_Alliance 340
15 Wheelchair - Disabled 326
16 NotMeEither - Disabled 310
17 Mquit - Celestial 232
18 Stoned - Stoners 215
19 Deranged - Disabled 215
20 RATKING - Stoners 212
21 ViIIain - NoFame 207
22 GG_SauroN - Stoners 185
23 CovGo - Stoners 181
24 MTV_ - Stoners 180
25 KillerAziance - Killer_Alliance 173
26 Mr_Crowley - Stoners 172
27 KillerAshiance - Killer_Alliance 160
28 DeadlysFireBall - Stoners 160
29 ImCrashed - Disabled 145
30 Alzheimers - Disabled 143
31 SyKo - Disabled 130
32 KillerAftiance - Killer_Alliance 128
33 ChiChi_ - Hawaii5o 126
34 Flakerz - WhatEver 119
35 FireDowN - Disabled 117
36 KillerAdkiance - Killer_Alliance 114
37 SUNShina_ - Disabled 108
38 LengthY - Killer_Alliance 98
39 b0b3r - Hawaii5o 80
40 KillerAbliance - Killer_Alliance 78
41 Asylum - Disabled 76
42 YesItsYou - Disabled 70
43 KillerAghiance - Killer_Alliance 70
44 GraiSeR - Celestial 66
45 ShowTime - Stoners 60
46 EggyParty - Disabled 59
47 Jinwoo - 53
48 Mkewa_ - Stoners 39
49 CoulBeMe - Disabled 36
50 M1mesis - Tyf1 34

Tribe Rankings

Rank Name PK Points
1 Disabled 6219
2 Stoners 4393
3 Killer_Alliance 2970
4 Hawaii5o 753
5 Celestial 441
6 WhatEver 271
7 NoFame 207
8 BuffLowerLVLTurfs 116
9 Hit1 110
10 AvenGers 102
1 Death 26560
2 Renegade 25930
3 Zero 19143
4 Sunguard 14016
5 Dead_END 7209
6 TheCrazyWitch 5455
7 100fanta99success 3953
8 ReNaiSsanCe 3883
9 VETERAN 3625
10 HotSix 2839
1 Death 26560
2 Renegade 25930
3 Zero 19143
4 Sunguard 14016
5 Dead_END 7209
6 Disabled 6219
7 TheCrazyWitch 5455
8 Stoners 4393
9 100fanta99success 3953
10 ReNaiSsanCe 3883