News

Development Diary #11


Development Diary

Hello everyone, this specific development diary shows off the following features:

  • Upgrading System
  • Party System
  • Frozenland Map Changes
  • Proposed Mage Changes

We hope everyone enjoys the video and we are looking forward to everyone's feedback.

Proposed Mage Changes

For sometime now, we have been receiving large volumes of feedback and concerns from players regarding mages and a variety of issues that currently plague the game due to them. We plan to tackle these issues, and hopefully bring a more well-balanced outcome to both Red Mages & Blue Mages.

 

We would appreciate it if players read this proposal and provide feedback (via Support Tickets, Discord, and/or the Forums). We essentially want to hear if you like the proposed changes, if you have a better idea, etc. The forum article can be found here (http://www.eonicgames.com/forum/index.php?/topic/831-proposed-mage-changes/).

 

We’ve organized the feedback we’ve received into 3 main causes for concerns:

  1. Black Touch
    • The Problem
      • Black Touch plays a very important role to both Blue Mages and Red Mages, it’s practically essential for PvP. When it comes to Blue Mages, they are meant to have lower AP in comparison to Red Mages and require that additional magic reduction to be a viable class for PvP. Unfortunately, Red Mages also benefit from the effects of Black Touch and for that reason we’ve been unable to effectively tweak/buff Red Mages in past balance patches. This is because minor changes in their AP can produce large amounts of damage changes while Black Touch is active.
    • The Solution
      • Our current plan is to make Black Touch non-effective for Red Mages. We’ve partially done this in a past update, but the remaining effects from Black Touch (and the other listed issues) still make it difficult to properly balance the Red Mages.
      • Essentially when this change is made, Black Touch will ONLY reduce your Blue Magic Defense so that only Blue Magic spells deal an increased amount of damage.
      • In doing this, we will then freely be able to provide red mages with a much-needed AP boost. At the same time, we will need to take a look at the current red mage variations of Black Touch (such as Red Touch) and ensure that their durations and boosts scale appropriately with their new AP.
  1. White Mages
    • The Problem
      • The issue surrounding white mages is probably the most complained about piece of feedback we have received regarding mages. In general, White Mages provide too much of an advantage in PvP. At higher levels, this problem becomes even more troublesome as they are then able to equip high level equipment in addition to being able to use highly effective buffs for themselves and their party.
      • Once they reach max level, they are able to use all the white mage buffs, a level 13 set, and their choice of a weapon (typically the Antick Slender Stick, for the stun effect on Blue Mages). When all this is combined you are dealing with a mage that increases their teams defense and magic defense by 1-4 stat levels (depending on what stats you are comparing) PER equipped item, is able to stun very quickly, and has the same defense as other white or red mages that didn’t go white. In addition, they may even choose to stat their pet into HP (resulting in a very high HP pool).
    • The Solution
      • A large part of the feedback we have been receiving is to remove white mages in general, we have been trying to avoid doing this as they are a component of Turf Battles that has always been around (although it has also always been a balancing act with them throughout all the versions). Instead, we would like to do the following (this might change due to feedback):
        • Remove all of the White Mage Defense Buffs
        • Remove all of the White Mage Magic Defense Buffs
        • Remove all of the White Mage Move Speed Buffs
        • Remove all of the White Mage Attack Speed Buffs
        • Change the effect of the Antick Slender Stick
        • Change the stat requirement for Blue/Red mage equipment to require Blue/Red magic instead of just any Magic Attribute. This would essentially force White Mages to have to use equipment that is 1-2 levels under their opponent’s equipment level.
  1. Magic Defense
    • The Problem
      • Players are easily able to reach very high levels of magic defense with little to no effort. We often see players simply choose not to upgrade the magic defense on most of their equipment beyond the safe stat because they receive enough from other sources (self-casting buffs, alternative items, etc.). This problem is worse on the Triumphus server due to the TC buffs.
      • Players receive double the amount of magic defense per jewelry upgrade in comparison to the defense stat. For every defense level on your jewelry, you gain 3 per stat. However, for magic defense you gain 6 per stat!
      • In part, the need for this high of Magic Defense was to help when you are fighting a Red Mage who has access to Black Touch.
      • The current values of Magic Defense require that mages have their AP increased by very large amounts to deal decent damage against someone with 850-900 magic defense, but in doing so it makes everyone else get 1 hit.
    • The Solution
      • The Magic Defense on jewelry should be brought down to match defense (3 per level).
      • The Magic defense rewards from other sources (such as alternative equipment) needs to be looked at once all the above changes have been made.
      • Once the other changes are made, we can make this change and it will most likely require further tweaking to both Red Mage/Blue Mage damage, as well as reducing of monster magic damage.

  • PvP Rankings

Player Rankings

Rank Name PK Points
1 Monarch - Renegade 1855
2 Donatello - HotSix 1057
3 Smileyface - BugExploiterz 919
4 lllllIIIII - 851
5 DOGWATER - 840
6 Anora - 799
7 LaoYang - 745
8 lllIIIllII - HotSix 669
9 mmlirnilnm - Death 667
10 Fallendust - Death 627
11 Fent - 613
12 Super_00O00O - 4321 596
13 CoinCollector - 556
14 SterGazer - 538
15 IIIIIIlIII - HotSix 534
16 Grizzy - 517
17 Kuruko - 497
18 Super_OO0OO0 - Death 461
19 Super_O00O00 - 405
20 Cain - Death 383
21 DarKnightY - 361
22 lIlIIllIll - 350
23 Liyu - BugExploiterz 335
24 Super_000000 - ZKDS 332
25 Claire - Finish 332
26 DarkLegion - Finish 329
27 Tanberg - BugExploiterz 318
28 NO_OO - HotSix 312
29 LaGoM - BugExploiterz 303
30 mmilrnilnm - Death 283
31 xCrixUs - 272
32 Newbie - 250
33 Obscura - BugExploiterz 244
34 Mercedes_Benz - Renegade 241
35 Stellar - Renegade 230
36 Muzan - BugExploiterz 208
37 DirTyDanCeR - 207
38 Anarchy - Disaster 207
39 lllIIlllIII - Renegade 205
40 IlllIIIlII - Finish 202
41 KaLiNa - HotSix 174
42 mminllnimm - Death 169
43 Rusty - 145
44 llllIIIllll - Renegade 141
45 NlGHTMARE - Renegade 118
46 CATWATER - 113
47 lllllllllI - Booms 109
48 Stevi - Renegade 104
49 Kezrm - tribe008 96
50 ViIlain - Multiverse 91

Tribe Rankings

Rank Name PK Points
1 Renegade 2916
2 HotSix 2844
3 Death 2615
4 BugExploiterz 2398
5 Finish 972
6 4321 596
7 Disaster 447
8 ZKDS 332
9 Needed_to_Farm 236
10 JUSTFUN 168
1 Death 23775
2 Renegade 22505
3 Zero 19001
4 Sunguard 13690
5 Dead_END 7209
6 TheCrazyWitch 5455
7 ReNaiSsanCe 4873
8 100fanta99success 3953
9 VETERAN 3375
10 Death_ 2810
1 Death 26390
2 Renegade 25421
3 Zero 19001
4 Sunguard 13703
5 Dead_END 7209
6 TheCrazyWitch 5455
7 ReNaiSsanCe 4953
8 100fanta99success 3953
9 VETERAN 3375
10 HotSix 2847